I do believe this would work, although wouldn’t that affect how Roblox already has light from the sun with the global shadows? I’m making a game that’s very dependent on having light being emitted from a source, and then shadows, it wouldn’t be possible of having any type of point light doing this either, since the scale of everything is extremely large, although I’d have to try this, and see for myself, I’ve also looked into “Real Sun Path” which also creates the same effect I’m looking for, I’m still looking for different options to see what works the best for my needs!
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