- I want to make it so that when you move your mouse across the plot it tracks that the object is on the plot which I did the following
if Mouse.Target.Name = plot then
--Rest is in the bottom of the post
I want to make it so the object stays completely on the plot.
2. The issue is that when you track the Mouse.Target it still makes it so a Object can go over and off the plot like this:
- I tried to make parts as barriers but it still goes through and I tried a Barrier.Touched but it didn’t work.
The Script:
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Camera = game.Workspace.CurrentCamera
local BuildPro = false
local OnPlot = false
local BuildUi = script.Parent.FHOS.Frame.BuildFrame
local MarketPlaceService = game:GetService("MarketplaceService")
local RunService = game:GetService("RunService")
game.Players.PlayerAdded:Connect(function()
local hasPass = false
local success, message = pcall(function()
hasPass = MarketPlaceService:UserOwnsGamePassAsync(Player.UserId, 11321181)
end)
if not success then
warn("Error while checking if player has pass: " .. tostring(message))
return
end
if hasPass == true then
BuildPro = true
end
end)
local Grid = 2
local PosX
local PosY
local PosZ
local Plot
local plotName
local Object
local GivenPlot = game.ReplicatedStorage.BuildEvents.GivenPlot
local PlaceObject = game.ReplicatedStorage.BuildEvents.PlaceObject
GivenPlot.OnClientEvent:Connect(function(plt)
Plot = plt
plotName = plt.Name
end)
local Rot = Plot.Orientation.Y
Plot.Touched:Connect(function(hit)
local plr = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if plr then
OnPlot = true
end
end)
Plot.TouchEnded:Connect(function(hit)
local plr = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
end)
local CanStart = true
local Placing = nil
local CanPlace = nil
local MoveObject = false
local CanPlace
local BuildMode = Instance.new("BoolValue")
BuildMode.Parent = Player
BuildMode = false
BuildSelection = BuildUi.ScrollingFrame
Soil = BuildSelection.SoilSelect.ImageButton
StartBarn = BuildSelection.StartBarnSelect.ImageButton
Tent = BuildSelection.TentSelect.ImageButton
HayBale = BuildSelection.HayBaleSelect.ImageButton
Log = BuildSelection.LogSelect.ImageButton
GreenScreen = BuildSelection.GreenScreenSelect.ImageButton
Flag = BuildSelection.FlagSelect.ImageButton
SmallDeck = BuildSelection.SmallDeck.ImageButton
DeckStairs = BuildSelection.DeckStairs.ImageButton
LargeDeck = BuildSelection.LargeDeck.ImageButton
Chair = BuildSelection.Chair.ImageButton
Bed = BuildSelection.Bed.ImageButton
TallBillboard = BuildSelection.TallBillboard.ImageButton
ShortBillboard = BuildSelection.ShortBillboard.ImageButton
Table = BuildSelection.Table.ImageButton
CampFire = BuildSelection.CampFire.ImageButton
script.Parent.FHOS.Frame.Frame.BuildModeApp.TextButton.MouseButton1Click:Connect(function()
script.Parent.FHOS.Frame.Frame.Visible = false
script.Parent.FHOS.Frame.FhBrand.Visible = false
script.Parent.FHOS.Frame.Power.Visible = false
script.Parent.FHOS.Frame.Time.Visible = false
script.Parent.FHOS.Frame.Network.Visible = false
script.Parent.FHOS.Frame.Battery.Visible = false
script.Parent.FHOS:TweenPosition(UDim2.new(0.105, 0,0.485, 0), "Out", "Linear", 1, false, nil)
while script.Parent.FHOS.Rotation > -90 do
script.Parent.FHOS.Rotation = script.Parent.FHOS.Rotation - 1
wait()
end
BuildMode = true
if BuildMode == true and OnPlot == true or BuildPro == true then
Camera.CameraSubject = Plot
end
end)
local function Round(n, to)
local to = to or 1
if to == 0 then return n end
return math.floor(n/to + 0.5) * to
end
local function SnapToGrid(vector3)
return Vector3.new(
Round(vector3.X, Grid),
Round(vector3.Y, 0),
Round(vector3.Z, Grid)
)
end
local function CloneService(Obj)
if CanStart == true and not CanPlace and not Placing then
Object = game.ReplicatedStorage.BuildObjects:FindFirstChild(Obj):Clone()
Object.Parent = game.Workspace
Mouse.TargetFilter = Object
Object.PrimaryPart.Orientation = Vector3.new(0, Object.PrimaryPart.Orientation.Y, 0)
CanStart = false
CanPlace = true
Placing = true
end
end
Soil.MouseButton1Click:Connect(function()
CloneService("Soil")
MoveObject = true
end)
StartBarn.MouseButton1Click:Connect(function()
CloneService("StarterBarn")
MoveObject = true
end)
Tent.MouseButton1Click:Connect(function()
CloneService("Tent")
MoveObject = true
end)
HayBale.MouseButton1Click:Connect(function()
CloneService("Haybale")
MoveObject = true
end)
Log.MouseButton1Click:Connect(function()
CloneService("Log")
MoveObject = true
end)
GreenScreen.MouseButton1Click:Connect(function()
CloneService("GreenScreen")
MoveObject = true
end)
Flag.MouseButton1Click:Connect(function()
CloneService("Flag")
MoveObject = true
end)
SmallDeck.MouseButton1Click:Connect(function()
CloneService("SmallDeck")
MoveObject = true
end)
DeckStairs.MouseButton1Click:Connect(function()
CloneService("DeckStairs")
MoveObject = true
end)
LargeDeck.MouseButton1Click:Connect(function()
CloneService("LargeDeck")
MoveObject = true
end)
Chair.MouseButton1Click:Connect(function()
CloneService("Chair")
MoveObject = true
end)
Bed.MouseButton1Click:Connect(function()
CloneService("Bed")
MoveObject = true
end)
TallBillboard.MouseButton1Click:Connect(function()
CloneService("TallBillboard")
MoveObject = true
end)
ShortBillboard.MouseButton1Click:Connect(function()
CloneService("ShortBillboard")
MoveObject = true
end)
Table.MouseButton1Click:Connect(function()
CloneService("Table")
MoveObject = true
end)
CampFire.MouseButton1Click:Connect(function()
CloneService("Campfire")
MoveObject = true
end)
local function Place()
if Placing and CanPlace then
PosX = Object.PrimaryPart.Position.X
PosY = Object.PrimaryPart.Position.Y
PosZ = Object.PrimaryPart.Position.Z
PlaceObject:FireServer(Object.Name, PosX, PosY, PosZ, Rot, Plot)
Placing = false
CanPlace = false
CanStart = true
Object:Destroy()
end
end
local function GetMousePlacementCFrame(Plot, Object)
local objectOffset = Vector3.new(0, Object.PrimaryPart.Size.Y/2, 0)
local mouseHit = Mouse.Hit
local mouseHitRelative = Plot.CFrame:ToObjectSpace(mouseHit) + objectOffset
local mouseHitRelativeSnapped = CFrame.new( SnapToGrid(mouseHitRelative.p))
local mouseHitWorldSnapped = Plot.CFrame * mouseHitRelativeSnapped
return mouseHitWorldSnapped
end
local function updateModelPlacement()
if Plot and (not Plot:IsDescendantOf(Object)) and Mouse.Target.Name == plotName then
Object:SetPrimaryPartCFrame(GetMousePlacementCFrame(Plot, Object)*CFrame.Angles(0,math.rad(Rot),0))
Object.PrimaryPart.Orientation = Vector3.new(0, Rot, 0)
end
end
--TAKE THIS PART OUT FOR RELEASE
BuildMode = true
game:GetService("UserInputService").InputBegan:Connect(function(input, GPE)
if input.KeyCode == Enum.KeyCode.R and Placing == true and CanPlace == true then
Rot = Rot + 45
Object:SetPrimaryPartCFrame(Object.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(Rot), 0))
end
end)
RunService.RenderStepped:Connect(function()
Mouse.TargetFilter = Object
if Placing == true and CanPlace == true and not CanStart then
Plot.Texture.Transparency = 0
updateModelPlacement()
end
end)
Mouse.Button1Down:Connect(Place)