How to make the player stay where they end in an animation?

Hello, I have a counter ability in my fighting game. when you get countered, an animation starts on you where you get thrown. However, at the end of the animation, the player goes straight back to where it started. Is there any way to keep the player where it ends?


Any help is appreciated. Thanks!

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i had this same problem at one point. maybe take a look at this: Help with Root Motion (animating the HumanoidRootPart)