How to make this kill effect (video linked)

I fixed it, now i just need to fix the fade thing thanks!

Put a script under ServerScriptService and the Particle Emitter under that script.

The script should look something like this:

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		local human = char:WaitForChild("Humanoid")
		local root = char:WaitForChild("HumanoidRootPart")
		human.Died:Connect(function()
			local emitter = script.ParticleEmitter:Clone()
			emitter.Parent = root
			emitter:Emit(30)
		end)
	end)
end)

One more thing, if you want the particles to go down, inside of the properties for the ParticleEmitter, there should be Acceleration, you could make it β€œ0, -2, 0” (Change -y value based on how fast you want to it to drop)

I’ve already made the Acceleration 0, -15, 0 they could change it if they want.

How do you increase the time so i can modify the transparency

Increase the Lifetime
image

Change the lifetime property

β€œ5” = 5 seconds

β€œ1, 5” = random from 1-5 seconds

How do you make it go down again? Or well a little more?

Edit: Solved

It’s currently set to 0, -15, 0 by decreasing the middle value the lower it will go.

sorry for trying to help? what do u want me to say i just tried to help…