I fixed it, now i just need to fix the fade thing thanks!
Put a script under ServerScriptService and the Particle Emitter under that script.
The script should look something like this:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local human = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
human.Died:Connect(function()
local emitter = script.ParticleEmitter:Clone()
emitter.Parent = root
emitter:Emit(30)
end)
end)
end)
One more thing, if you want the particles to go down, inside of the properties for the ParticleEmitter, there should be Acceleration, you could make it β0, -2, 0β (Change -y value based on how fast you want to it to drop)
Iβve already made the Acceleration 0, -15, 0 they could change it if they want.
How do you increase the time so i can modify the transparency
Increase the Lifetime
Change the lifetime property
β5β = 5 seconds
β1, 5β = random from 1-5 seconds
How do you make it go down again? Or well a little more?
Edit: Solved
Itβs currently set to 0, -15, 0 by decreasing the middle value the lower it will go.
sorry for trying to help? what do u want me to say i just tried to helpβ¦