Hey @TyPlays_YT !
Disclaimer
This question has been asked and answered constantly. I highly suggest you look a little deeper next time!
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My own link:
Hey Foxzes!
Tool Tip: Shift + F4 to check part count
Brick Count is Not the End All Be All <
Explanation: When you have an excess of parts, all that happens is it increases the loading time, it doesn’t necessarily decrease player performance. If you follow these conditions you can definitely stretch our the amounts of parts you use in your game:
Conditions:
Not crowding your parts in the thousands into one area, this’ll overwork the player’s ability to render. Please try your best to spa…
My exceptional friend @Mariofly5 's take on it.
UPDATE - 2021
This post is slightly old now so some information on the topics discussed may be out of date or incorrect. Another post may come out at some point updating this information but this is something to keep in mind when reading this post as of now.
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2008. The year where games on the small but relatively ambitious platform “ROBLOX” were the simplest they could get. With limited development resources, many developers were confined to the basic brick and pre-made meshe…
Disclaimer
Building isn’t the heaviest part of load times, it contributes heavily yes. However when poor code is present, it is more impactful than a poorly optimized build. Only exceptions are horrible horrible maps.
Here’s an example of a horrible use of a mesh:
https://www.roblox.com/games/2918221866/BloodSprings-Place-Number-579
(Highly suggest you join it. There’s a 100k triangle sphere in the map. Point is you don’t cluster high concentrations of triangles in one area)
Hope it helped!
Cheers!
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