I want to change canOcclude
function in ZoomController.Popper
. How do I do that? Do I have to recreate the whole structure?
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You need to copy over all the default camera scripts and put them in StarterPlayerScripts
. From there on you can modify the source code as you like as if its normal scripts you made yourself. As long as you have a LocalScript named CameraScript
in that folder, the default camera behaviour will be completely overriden.
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Just put a local script in the starter pack and in the local script put:
game.Workspace.Camera.CameraType = Enum.CameraType.Scriptable
doing that will make the camera only work and change position from the local scripts
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