How to play an Animation instead of C-frame

Before you run the animation, make sure Character.Parent isn’t nil.

while Character.Parent == nil do

	Character.AncestryChanged:wait()

end

Which according to Getting error "LoadAnimation requires the Humanoid object to be a descendant of the game object" despite waiting for Character - #2 by TheGamer101 should fix the issue.

This is because the character exists before it is parented to workspace.

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