How to position a Motor6D?

Title tells it all , i am currently using Custom Character Creator to Position the Motor6D and it does not have a 1/20 of a stud step. I just want to know how they do it.

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Motor6D’s have two properties that changes their position from the part0: C0 and C1. The C0 and C1 properties are offsets relative to the part0’s CFrame that are used to offset the part1.

You can position a motor6d just like this:

motor.C0 = part0.CFrame:inverse() * TargetCFrame

The C1 property is optional, but there’s some times when you have to use it

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I would use the Constraint Editor Plugin from Wunder_Wulfe to control-leftclick the parent part then control-leftclick all other children parts then click the “new Motor6D” button of the plugin. :kissing_smiling_eyes:

i was just looking at that, thanks anyways