Sure thing. All you have to do is the following:
local globalVariable = {}; -- Variable outside the function's scope
local function ChooseTarget() -- This function will be called multiple times.
MaxActivationDistance(100) -- Ignore this. Nothing important.
for i,v in pairs (Enemies) do
v.Model.BattleInfo.Click.ClickDetector.MouseClick:Connect(function() -- This mouse event will stack, because of calling the function multiple times.
print(1)
WhichAttack.Attacker = Player.Character
WhichAttack.Target = v
game.ReplicatedStorage.BattleModules.BattleSystem.PlayerSendAttack:FireServer(WhichAttack) -- Eventually it will send multiple results than needed.
MaxActivationDistance(0)
end)
end
end