My game has recently got issues with lots of people glitching out of the map.
This is pretty annoying since it’s a survival game and glitching out of the map can allow people to infinitely survive rounds.
I have invisible walls in my game and also invisible kill walls in my game, but people still somehow glitch trough them even though the invisible walls stretch out over a large space. Is there any way i can prevent people from glitching out of the map permanently?
There are also exploits made that allow players to teleport their what i assume HumanoidRootPart very far out of the map using coordinates.
Is there any way i could create a system that doesn’t allow people to go beyond a specific set of coordinates which npc are still able to go beyond?