so im gonna make a button to play an animation and i want it so that when the specific animation is played, a table appears infront of the person until the animation is changed or stops, how do i do this. do i just weld an invisible part infront of the rig and make it so when that anim is played the table appears?? ( sorry i reuploaded this post, i accidentally put it in scripting support topic )
No invisible part is necessary. You only need to ensure that the weld for the table exists and is attached to something in the person’s model and the table when the animation plays. If the table has the weld inside it, you can clone it into the character and only configure the other side of the weld to the character. When the animation is done, you can destroy the table. (and the weld if it’s outside the table)
I know this post talks about animating tools, but its the same concept just with some minor differences so it should work.