How to raise the pitch of an engine sound based on a car's velocity?

So I want to make it so if the velocity of the car becomes bigger than the pitch of engine sound becomes higher, how do I do that with this script.
Or is this wrong?

Sound = idlePitch + math.max( Car.Velocity.magnitude - 10, 0) * multiplier

Yeah the formula looks similar to this one, but for your scenario the equation is a piece wise function.

It’ll be constant at velocity magnitude <= 10 then scale linearly with car.Velocity beyond velocity >10 with a multiplier factor.

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