If you chose a limit of 10 or greater for the API call and you only received 1 result, unfortunately the rest of your unions are likely unrecoverable, or may have been created by other users if you’re using Team Create. I’m not sure how this behaves with group games either, you may need to specify the groupID if this is a group game.
There is currently a bug where new unions turn invisible immediately after you publish/save. You need to restart Studio to see them but otherwise it looks like they’re okay (don’t try to undo to fix it, this will actually break the union).
This is super helpful! Helped me save a lot of work.
Quick note to anyone having problems: If you see < null> < /null> where < url> should be just edit the text to look like the picture. I don’t know why this happens (even with new, uncorrupted unions) but changing that to what it should look like worked fine for me.
Absolute godsend! Just recovered a few of my corrupt unions with the old method and worked like a charm! It was fun seeing some of my really old unions from way back when trying to find the one I needed.
Meshes are only uploaded once and are not modified in Studio. Your files for MeshParts are external so there is no need for a recovery method. If your meshes are invisible, you probably just have inverted normals or they may have been moderated.
In the screenshot you can see I copy the large block of XML text, not including the next cursor string and the straight dividing line of hyphens. These are the top two lines of output for that block of output, you should not copy them.
Refer to the next screenshot of notepad, it shows you what you should be pasting into the file.