How to recreate the posterization/dithering/cel shading and lighting seen here?

I want to recreate the lighting seen in this image. I would like to know if there is a way to recreate posterization similar to what is seen here in these images:




I also want to know if there are any other settings in lighting (brightness, global shadows, etc…) that I can change to mimic the above images.

(Note: I have already tried to use fog to recreate posterization, and while it works during the daytime, does not create the same effect at night or evening)

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Idk if this will work, but I think it will.

Step 1.
Change game.Lighting.TimeOfDay to 07:24:00.

Step 2.
Insert a ColorCorrectionEffect into lighting (or edit one if it’s already there) so that its contrast = -0.1, its saturation to -0.2, and its tint color to 252, 220, 206.

Hope this works!

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Thank you, but sadly this did not work.

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Oh. Sorry about that then. Good luck!

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Ok so I did some more research, and I found something else. Maybe try:

Setting both lighting’s fog start and fog end to 100,000,00

Set the color correction’s brightness to 0.05, contrast to -0.3, and saturation to 0.

Set lightings fogcolor to 375000, 150000, 150000

This should look somewhat similar to what the images look like but you might have to tweak some things.

Also, sorry if I wasted your time again!

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No worries, but I’ve already tried this technique. It does the effect I want but only when global shadows are on and only during the day time. There is no posterization effect happening when it is nighttime, which is partially what I am looking for.

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Ah okay. Good luck with finding a solution then!

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That’s called cell shading. Here is a tutorial about it:

Hi. I have already tried this as I have noted at the bottom of the post. While it does achieve the effect that I want during the daytime, at night, the effect is no longer visible as seen here:
image
If I turn off global shadows, the effect is practically invisible. Comparing this to the images, I have a feeling that the developer may have created this cel shading effect via some other way.

Just ramp up the fog color to some value like 25000000, 25000000, 25000000.

By doing that everything goes black.

Here.
Go to lighting, and go to fog color
set it to 0,(R) desired number(G), 0(B)
now the desired number needs to be high like 6 to 7 digits, now, more higher the value the stronger the effect is.
And set the fog start and fogend to like 1 million, and remove the atmosphere item inside the lighting. Now if u want it to hurt ur eyes, just make the r and b same color ass the g. Now on mobile everything will be purple, so id recommend to make a local script where if its mobile itll lower the fog color value.

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