local Workspace = game:GetService("Workspace")
local function Setdirtbrick(Size : Vector3, Position : Vector3)
local Brick = Instance.new("Part", Workspace.Bricks.Ground)
Brick.Anchored = true
Brick.Size = Size
Brick.Position = Position
end
local function SetbrickLine(StartPoint : Vector3) -- moves positive X value
local Number = math.abs(StartPoint.X) * 4
for num = 0, Number do
Setdirtbrick(Vector3.new(0.5,0.5,0.5), StartPoint + Vector3.new(num / 2, 0, 0))
end
end
local function Setbrick2d(Size, Height)
local StartPoint = Vector3.new(-Size/2, Height, -Size/2)
for num = 0, Size * 2 do
SetbrickLine(StartPoint + Vector3.new(0,0, num / 2))
end
end
Setbrick2d(200, 1)
Heres my code