If IntroTag.Value == true
and AFK.Value == true
would it not insert the player at all until the values for both would be false?
The and
operator simply combines two conditions together. For example:
false and false --> Is false
false and true --> Is false
true and false --> Is false
true and true --> Is true
No, If IntroTag.Value == true and AFK.Value == true then
would only run if BOTH IntroTag
AND AFK
are true. The condition when true will add the player to the plrs
table. There is no removing part.
2 Likes
local Player = game.Players.LocalPlayer
local plrs = {}
for i, player in pairs (game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)--Add each players into plrs table
print(player)
elseif Player.IntroTag.Value == true then
table.remove(plrs,plrs[player]) --Remove Player from table if they are in the intro
warn(player,', was Removed From Table Because They are in the Intro.')
end
end
sorry this was a late reply but I needed to find this out and figured it was just a small change heres the correct code.