How to replicate player data?

Hi, today i was trying to replicate user data to its client, so i made a bunch remote events wrapped in a folder on replicatedstorage and connect them to some scripts.

but then i realized that if i added more things to the data template (user data), it would be ALOT of code on the server-side script, so i made to send and request data through remote events and functions, but i didnt know how to make the code or should i send a dictionary (table) or just the wanted data value.

so for you guys that maybe are confused, the only wanted question is, how can i replicate player data when its changed or requested?

Anything would help!

You can have a single RemoteFunction return the players data to the client.

-- (Examples)
-- From the client
local localData = RemoteFunction:InvokeServer()
-- From the server
RemoteFunction.OnServerInvoke = function(player: Player)
   -- Get the player's DataStore/Data information
   --...
   return PlayerData -- return whatever data is associated with the player
end

Have you tried Replica Service?

1 Like

that was the exact module i wanted to use for replication, but i only understand profileservice
so can you simplify it for me?

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