It works! The only problem with this is that it only works when the user is not in the game. That means if they are in the game, it won’t work if I ran this while they were playing the game, without me in the server with them. I need this to run globally. For instance, if they are in a different server and I’m in my private server, it will reset their data. I need it to do that too.
If they’re in the game with you just set their leaderboard value to 0.
game.Players["Emeryund"]["leaderstats"]["Coins"].Value = 0
If they’re in another server and you want to modify them regardless, you would have to use MessagingService
Oh, I didn’t know about MessagingService
. Thanks for providing that information so I can reset the data with that.
Other than that, this topic has been solved then. Thank you very much for the support on this question! I would mark both of the responses you said with Solution but I can’t do that.
you can try this:
this is a serverscript in serverscriptservice:
local ms = game:GetService("MessagingService")
ms:SubscribeAsync("Wipe Data", function(player)
if not game.Players:FindFirstChild(player) then return end
player = game.Players[player]
player.leaderstats.Coins.Value = 0
end)
in the developer console, run this:
game:GetService("MessagingService"):PublishAsync("Wipe Data", "targetname")
Thank you for providing me the MessageService
script. I will use that too!
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