it jumps to 0 and then does -5,
ok before I address that, what is the function of the script? to reduce the energy slowly?
sorry if i misunderstood but i think you mean this
yes i did i didnt see that my bad
1 Like
You can simply just use remote events.
i have, its just not sending any data from the client to the server
Can you send the arguments which you are supplying to the remote?
try swapping out the repeat for whiles?
game.Players.PlayerRemoving:Connect(function()
game.ReplicatedStorage.DatasToServerRM:FireServer(game.Players.LocalPlayer.PlayerNeeds.Energy.Value)
end)
and the server recieving
game.ReplicatedStorage.DatasToServerRM.OnServerEvent:Connect(function(player, EnergyVal)
local Success, ErrorMessage = pcall(function()
PlayerNeedsDataStore:SetAsync(plr.UserId, EnergyVal)
end)
if Success then
print("PlayerNeeds have been successfully saved")
else
warn(ErrorMessage)
print("there was an error while saving data")
end
end)
is there another script that is manipulating the value of energyvalue?
Yeah no point in firing a remote when the player is leaving lol, hence the args are nil
this part of the script is working right?