this is self explanatory. I dont know where to begin.
Do you mean something like the Player getting their tools back when they die in-game?
Yes, and also when they leave the game and rejoin
For Players getting their tools back when they die, you can simply modify the script which gives the Player the tool, and clone the tool to add to the Player’s StarterGear. Read about StarterGears here.
As for saving a Player’s backpack to a Datastore, you may read this separate Community Tutorial, which focuses more in depth on how to do so.
Happy Scripting!
Thanks you for the advices and links, i’ll try it!
I was gonna ask a question, but why did you deleted it?
Because you found the solution already, but what was the question
ah no i missclicked sorry lol but i was gonna ask : “local toolsFolder = game.ServerStorage.ToolsFolder --location of the Tools” can i change the locations of the tools to plr.Backpack? bc i want to save the playerBackpack not a folder in server storage
I thank so but the script all ready saves the Backpack
ohh so what is toolsFolder for
It should contain all the tools in the game
Here is a script in workspace that if you touch it, it clones a tool from a folder from replicated storage in plr backpack.
local debounce = false
function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
local player = getPlayer(human)
if (player == nil) then return end
local clone = game.ReplicatedStorage.Tools:WaitForChild("Glasses"):Clone()
clone.LocalScript.Enabled = true
clone.Parent = player.Backpack
wait(5)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
maybe i need to put toolsFolder to the folder in replicated storage
nope, doesnt work. Im gonna try MsDeborah method
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