It depends how you use them. If you use the HumanoidDescription system then you’ll just need the IDs. Are these accessories you give people or do you just want to record the accessories they currently have on when they first join?
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They’re accessories I give to people, and they are self made meshes.
Then have identifiers for them, e.g. Hat1, Hat2, Wings1 or something more descriptive, and save the identifier for the ones you’ve added in an array table.
Okay. I understand. Thanks a lot for your help! I appreciate it.
what does “character custom.SkinColor” reference to?
It’s in the original post - what I provided was just a snippet for the original poster to use in their code to solve the problem.
You can see all their variable definitions and read their original code in the first post of the topic.