So how should I save the data tho
If u buy from the shop in the gui u can only get there the ID
So how should I save the data tho
If u buy from the shop in the gui u can only get there the ID
game.Players.PlayerAdded:Connect(function(plr)
local folder = Instance.new("Folder",plr)
folder.Name = "Inven"
local success,errorMessage = pcall(function()
local data = Inv:GetAsync(plr.UserId)
Inventory = data
end)
if success then
print("Data successfully loaded!")
end
if errorMessage then
warn(errorMessage)
end
game.Players.PlayerRemoving:Connect(function(plr)
Inv:SetAsync(plr.UserId.. Inventory)
end)
game:BindToClose(function()
for i,plr in pairs(game.Players:GetPlayers()) do
Inv:SetAsync(plr.UserId.. Inventory)
end
end)
end)
This is the only PlayerAdded() I have
oh wait nvmmm
I see what u mean by that
Alr it works now!!!
TYSM FOR THE HELP
If this is still the script, you should still make some changes, for instance removing outside connections.
The ideal structure would probably be this:
local players = game:GetService("Players")
local function load(player:Player)
end
local function save(player:Player)
end
game:BindToClose(function()
end)
players.PlayerAdded:Connect(load)
players.PlayerRemoving:Connect(save)
Also use UpdateAsync
instead of SetAsync
. It allows you to insert extra code to prevent data loss, and even if you don’t insert this code, it has certain safety features that SetAsync
does not.
so its all in the server script?
if so, how should i access if the Player buys Skins(IDs) without any remote events
I’m not saying don’t use remotes - just don’t have the PlayerRemoving
and BindToClose
connections in your PlayerAdded
one.
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