I am trying to make a game where if you join into the game, you inventory saves, but I have no clue how,
I don’t really know how DataStores work, I know you can use :SetAsync and :GetAsync but that’s really it
help will be appriciated
I am trying to make a game where if you join into the game, you inventory saves, but I have no clue how,
I don’t really know how DataStores work, I know you can use :SetAsync and :GetAsync but that’s really it
help will be appriciated
Well this should help you
so just assign each item to an ID, then when they join again, it just reads the id’s and adds the item with the matching it to the inventory
Exactly right my friend
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