How to script a Skydiving system

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Hello! I would like to recreate a skydive system in my Roblox game. Right now, everything in the game works, except there’s no skydive system. Players just fall to the target.
  2. What is the issue? Include screenshots / videos if possible!
    What can I use to script a skydiving system? I have thought about using BodyVelocity?
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Yes, I have tried looking for solutions. Here is an example of what the skydive system should look like:
    https://www.youtube.com/watch?v=lW3BgRRUEvI
    (skip to 6:30)

Looks like they just replaced the fall animation.

Here is a post about that might help:

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Yeah, but did they change the gravity or something? Cause they fall to the bullseye much slower.

Yeah, probaly used game.Workspace.Gravity to change the gravity lower and kept everything else anchored. Also to make parts(or chars) move not at normal gravity by adding a vector Velocity and setting it’s velocity to gravity*part:GetMass()*game.Workspace.Gravity*mutiplier

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It seems like they used VectorForce because there’s kind of weight behind the movement when the player is skydiving.

As well as adding a animation.

If I’m trying to have air resistance, then isn’t it better to use LinearVelocity to maintain a steady pace rather than VectorForce all at once?