How to script parts to emit smoke?

I gave him both ways to do it anyways, one doesnt require a clone of smoke in the first place c;

I did it the manual way and it worked thanks :slight_smile: i didn’t publish it that’s why it wasn’t appearing my bad :slight_smile:

1 Like

Here is the project i was asking this for LOL

But this way you’re not parenting the returned cloned object, after smoke.Parent has been set, the smoke object will disappear from where it was because a cloned object’s parent is nil by default.

For future reference, since contents of ReplicatedStorage exist implicitly on the server, don’t use :WaitForChild() here when indexing anything.

That is unlikely to be the reason, perhaps something related to quality level?

umm well maybe but it worked now so its solved