I know of FriendService, but it doesn’t state anywhere on the HUB how to send friend requests. I’ve seen multiple games that allow you to add friends from a custom made UI
Refer to this page on the hub
Specifically, PromptSendFriendRequest
2 Likes
PromptSendFriendRequest is an argument to SetCore, not a method:
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local function retryCall(f, ...)
while not pcall(f, ...) do
RunService.Heartbeat:Wait()
end
end
retryCall(function()
StarterGui:SetCore("PromptSendFriendRequest", player)
end)
Do this from the client. We’re using a protected call because SetCores will throw if their associated core script hasn’t yet loaded.
22 Likes