I wanted to make a 3rd person game, but I’m having an issue.
See, I want the player to move in the direction based on the keys they press, and not move towards the camera direction.
What I mean:
In the video, the player is moving towards the camera as it rotates. I don’t want that to happen.
What I want:
In this Uncharted 4 gameplay, Nathan moves in the direction that the left joystick goes. His camera moves separately with his right joystick.
I want to achieve what I see in the Uncharted 4 gameplay video, but I can’t find anything online that can tell me how.
Im not quite sure what you mean… The players move in the direction corresponding to WASD, the players don’t normally walk towards the camera? Anyways, roblox has many camera modes in the settings when you click ESC, not sure how, but I think it’s possible to limit it to one mode only.
My only question about this would be how would the player then control the camera if its not going along with the traditional wasd movement?
In roblox the camera does follow the character but you can change this in the settings. After some time the camera will re align with the back of the character but Im assuming you and tweak this with a script.
There are several different camera modes in the settings, which one is the closest to what you want?
Character movements are always based on the camera’s look direction. If they were not, rotating the camera by 180° would result in inverted controls (W / Up joystick to go backward), leading to very confusing and frustrating gameplay as you would never know in which direction your character will be going, and i doubt it is the case in the Uncharted video you shown.
ok, what if you made wasd move the character and the arow keys move the camera (or vice versa).
My only question would be, what controls what “forward” is. If the camera is constantly behind the character, forward is always going to be away from the camera. If the player moves with 0 reference to the camera, where is forward?
You could lock forward to north and that might work (probably differently than shown here) but the players will have to lean how to use the controls (might require a tutorial, some practice and a lot more coordination that some have previously had, however, this isnt a problem.)
as a 100% pc player (with no controller), I have no idea how this movement system feels. From what it looks like, the movement is influenced by the camera, except for when you move it (camera) while you are moving. If you move the camera while you are already moving the controls “lock” and “forward” stays the same as it was before you moved the camera. Then after you stop moving, the “forward” is whatever direction is currently away from your camera. (I am probably wrong)