Sure.
First of all, insert a remote event inside of replicated storage. And edit this part of script:
part = workspace.EndOfAllDropper
function onTouch(hit)
--parent.Touched:connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
workspace.Gravity = 196.2
game.ReplicatedStorage.RemoteEvent:FireServer()
end
end
part.Touched:connect(onTouch)
Then, insert a new script inside of server script service, with this script:
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)
player.CharacterAdded:Wait():LoadCharacter()
end)