Ok first time person dies it doesnt work but seocnd time the person dies it works
Does IsContestant
exist the first time you die?
Just define variable flag at the top and put changing flags where I put them.
ok so no while true do loop? ???
yah it does exist before int he player
Yes in the source code you sent me you will have to use while true loop
oops wrong person sorrryyyyyyyyy
also so while loop right im kidna confused sorry
So do I put it in while loop?
is it because of waitforchild or something?
That shouldn’t be the issue. I should change it to :WaitForChild("Humanoid",5)
so it doesn’t wait forever though.
ok well ill try that then okkkk
never mind its already waiting for the child
Try connections.
local Connections = {};
local function YOURFUNCTION(Player)
local Connection = Connections[Player.UserId]
if Connection then
Connection:Disconnect();
end;
local Died = Humanoid.Died:Connect(function()
-- YOUR STUFF
end;
Connections[Player.UserId] = Died;
end;
While this might be bad practice and I don’t suggest using it, you could use the alternative
local Players = {}
local function YOURFUNCTION(Player)
if not Players[Player.UserId] then
Players[Player.UserId] = Humanoid.Died:Connect(function()
-- YOUR STUFF
end)
end;
end;
I am not sure what you’re trying to do thought, you should post a little more of the code.
Its a deatmahcth system inside a bigger game