How to stop bodyvelocity causing player to fling on contact with wall

Update, I just used this script, and it solves all problems with the flinging into walls, and even works going up a slope!

mover.MaxForce = Vector3.new(1, 0, 1) * 14000
mover.Velocity = hrp.CFrame.LookVector * 100

for i = 1, 8 do
	task.wait(0.1)
	mover.Velocity *= 0.7
end
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