Again, the asset you’re applying the watermark to is not getting stolen. They’re stealing the asset used in-game.
I think a lot of people aren’t getting this because theres a notion that asset stealing goes on only via the web page rather than in-game. Many need to realize that times have changed and the people who make a living off of this are only getting smarter at how they do it.
In-game??!! Wow, all this time I believed it was onsite.
That’s not the exact phrasing I used. The assets are being retrieved in the same way the game retrieves them – not by the users joining a game and stealing them that way (though they could if they wanted to through Fiddler/memory dumps).
Um the thing is that everyday i am discovering more and more big groups wich one copy clothing and making a lot of robux from it… i think roblox need to pick like ‘designers of the month’ and feature their clothing on front page, twitter page. fb page and insta page…
To be honest, I think to counter clothing theft, creating clothes would have to become an OBC only thing. Like devex, people would have to apply for a clothing designer role. If said person has become an official clothing designer, the person would have to follow specific clothing designing rules. If person does not follow these rules, clothing designer rank shall be revoked, person shall stay with obc but won’t be able to make clothing anymore or for a few months. I think this might be a better alternative as to almost giving anyone the ability to make clothing, which makes it easier to steal.
Person would have to be at least x days on roblox, have obc and have a clean moderation history. This group would be watched by moderators thoroughly.
That’s a step backwards in UGC and would result in far fewer clothing items existing.
Clothing stealing is an issue, but it isn’t worth shutting down the entire market for.
Out of curiosity, did you read any of the posts on this thread?
Don’t reply to a thread you aren’t going to bother to read.
I’m sorry for bumping an old post but I think this is relevant
Doing -1 on the ID still works (even today) for downloading the asset directly.
To give a better idea of what’s going on (that I think, anyway): If you put the word “asset” between the / and ? of the URL, it downloads the asset the same way that the Roblox Player does. I am assuming that the roblox game downloads the file to the client by extracting the data from the website; what I think the main problem is, is that a client like google chrome also has permission to extract the data from the website as well. Thus allowing me to download a full resolution image of the article of clothing.
While mentioned before (that Shedletsky touched on as well) that you can download full assets alternatively by just going through the memory and using the pieces you find, I believe the majority of people using the above mentioned method are basically just tricking the Roblox website into thinking that chrome is no different from the Roblox player.