Can i see a gif or something of you walking into this said ball? I wanna see how it looks
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To answer the question itself, can you try messing around with the slope angle property? Taking a HUGE guess, but that might fix it.
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I cannot find it⌠I will try to recreate it!. However I do also remember that an arm-only animation over the climb animation made it kinda cool! It looked like you stopped the ball with your foot.
Have you tried just dropping the humanoids max walking angle?
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no, sadly it doesnt seem to be the issue
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You could try:
- Making a cylinder
- Setting the cylinder to be invisible and massless
- Create a ball socket constraint between the cylinder and the ball
- Constantly move the cylinder above the ball with a RunService event, body gyro, or newer equivalent
Or you could try:
- Making a tall cylinder with a ball welded to the end. Set the cylinder to masses and invisible. Set the ball to invisible. Adjust the physical properties of the ball a bit (probably friction).
- Adding something to keep the assembly upright (BodyGyro, newer equivalent, or code)
- Adding a cosmetic ball welded (use a weld constraint) to the invisible ball. Update the ballâs Orientation with a RunService event based on itâs speed.
- Con: might behave a little unrealistically since ball isnât actually rolling (angular momentum doesnât exist/do anything) (depends on how your game works, if the ball stays on the ground it should be fine and it probably wonât be noticeable anyways)
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how did you achieve this effecT?
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the whole time this solution worked i just had to scale the settings with my balls size. im sorry for wasting yall time and thank you
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