How do stop the player from still sliding when landing from a high velocity? I’m trying to get the player to be still whenever they land.
I’ve tried setting custom physical properties of the parts and turning the friction up, also it changes their WalkSpeed to 0 when they land. How do I fix this?
Have you tried checking the magnitude of the player to the landing part, and if its a certain amount, you can remove their walkspeed or freeze the player by anchoring it.