How to stop welds from interfering with animations?

So i have this weld which attaches the handle of a weapon and the right arm together with some offsets
the thing is that the attack animations, like slashing and stuff get messed up because of this weld

im looking for a way which will attack the weapon to my right arm and not mess up the animations

thanks in advance

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Could you show a video of the behavior?

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sure, this is what the idle animation for one of the animations looks:

this is how it comes out as

the handle or the primary part of the weapon is being influenced by c0’s and c1’s
so im looking for a way to remove the “equipped” welds as a whole and use animations

this is a recurring problem with all animations related to weapons and stuff

thanks

Try setting the C0 and C1 to CFrame.new() upon animation idle.

Or clone the Motor6d from the animation rig the C0 and C1 should exactly be the same as the one in the animation rig.

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Motor6D’s are exactly what you need. They are essentially animatable welds.

Here is an excellent topic which covers how to animate tools: How to animate Tool Parts (Guns, Knifes etc.) - Community Tutorials - DevForum | Roblox

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i’ll try this, thanks for the help

I’ll try it out, thanks man

:slight_smile: