no Line 8 is
tps:TeleportAsync(placeid,player, tpoption)
no Line 8 is
tps:TeleportAsync(placeid,player, tpoption)
tps:TeleportAsync(placeid, {player}, tpoptions)
You have to pass an array of players, not just a singular one.
CC @round_63:
Exploiters can learn, and RemoteFunctions are in no way dissimilar to RemoteEvents - therefore theyâre just as easy to manipulate & send false information.
Either way, theyâre not appropriate for this use-case.
that worked, what does {} have to do with player, it doesnât make sense to me that it worked with {} and not when without{}
TeleportAsync
requires two parameters:
Luau doesnât have an array data type, so what the creator docs mean is a table.
TeleportAsync
is designed with teleporting multiple players in mind.
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