Right now, I currently have it where when a player dies he will receive 10 cash… I would like to make it where if he resets he does not get that 10… Games such as Phantom Forces has included this method so if you reset you will not gain a WO…
Is there a variable, callback, or event that will tell you when the player reset… I figured it would be on UserInputService but I have yet to find it…
So you could probably create a bindable event in replicated storage, bind it with the function mentioned up there, and connect to its event in a script.