Hi, i have been struggling with this for a while now, Im making a FPS frameworking using R15 and it works great but the camera that is defaulted wont follow the position of player when looking up or down. heres a example
Normal view
When looking up
The sword goes out of view, i looked around and saw someone mentioned changing CameraOffset but it was too vague for me to really understand what he meant.
its the same story with looking down, you see the players back in first person which is not right
I have tried welding to the head, (Which creates all kinds of nightmares, Intense bobbing, character stays visible etc)
3rd person view just to show that the tool does infact follow the arms
is there anyway to manipulate the camera so they tool stays in view?