How to tween a anchored model

So basically exactly what I was saying the entire time. I don’t mean to be petty but you shouldn’t call me inexperienced when it comes to working with large frameworks if you end up agreeing with my comments anyways. I feel like most of that response wasn’t driven by actually trying to be helpful.

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interesting, i apologize if my responses seemed petty, i was just trying to help you out, i can’t really explain how these issues would arise in a support post, it’s better if you experience the issues in your own game. regardless, i’ll make sure i give a better impression on my responses next time :+1:

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I’m really to happy to hear you guys work with large frameworks and I value your experience. Before we conclude the post, to clarify: So the current approach is good?

(@umamidayo)

Also, considering you both have experience in large frameworks, what do you think of my current record/playback script which can record events within a render distance and replay them inside of a viewport frame? To clarify viewportframes can be used in both surface and screengui so it could be used for things like video ads or tutorials. The recording files can be created both during run time, entirely created and managed with scripts, as well as during the studio session. This will allow recordings such as dynamic records of the most pivotal moments in the PVP match to be replayed, or video ads created in the studio to be played.

you can also have as many recordings playing on different vviewport framesiewportframes at the same time!

I am planning on making it open source and advertising it for all to use when I am done making it. I am also working on it alone and I value both of your experiences with frameworks. Your feedback will be paramount to its continued creation and I am looking forward to your responses!

yeah i think you’ll be fine for awhile with your current approach.

hell yeah dude, that sounds like a cool concept and if you do go open source, you’re doing a ton of favors for the community :slight_smile: good luck on your endeavors

also the module returns its save files in text form, which can be replayed on any server.

For example you can record something and save it to datastoreservice since its in text form. Then you can retrieve it on any server for that specific player.

However since its text form, I did not want to waste space storing all the properties of each object used in the recording. For this reason you will be required to put all the possible objects that will be used within a folder in replicated storage called RecordStorage.

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