I have 0 idea how to use it. Any support thanks
It skips the code inside a loop.
Here’s a difference between return and continue.
for i = 1, 10 do
if i == 8 then
return
end
print(i)
end
print('Hello world!')
--> 1 2 3 4 5 6 7
for i = 1, 10 do
if i == 8 then
continue
end
print(i)
end
print('Hello world!')
--> 1 2 3 4 5 6 7 9 10 Hello world!
9, 10 and Hello world! wouldn’t print with return because return stops the running script or function.
I’m pretty tired so maybe I’m incorrect?
Your first code stops at 7 not 8?
Oh yeah forgot my bad
char limit
The second example, usage of continue
, is correct. However, the first example, usage of return
, is incorrect, as it’d break the loop once at 8
- therefore printing out as:
1, 2, 3, 4, 5, 6, 7
(separately)
I still don’t understand what you mean by skip the code
It isn’t ignoring the code
for i = 1, 10 do
if i == 8 then
local Part = Instance.new("Part")
Part.Parent = workspace
continue
end
print(i)
end
continue
is used to skip a child, or an integer, in a loop. As of currently, you’re using it to skip 8
.
if i == 8 then --if i is 8 then
continue --don't run code underneath, move on to 9
end
local part = Instance.new("Part")
part.Parent = game.Workspace
I’m the worst explainer change my mind.
Basically it wouldn’t do the code which is outside of the if the statement.
In the example I provided 8 would not print in the output.
The code you sent seemed to work fine as it skipped printing 8 and inserted the brick once since it’s only checking for just 1 number.
So it ignores everything under the continue
That’s correct - the code basically checks if the integer is 8
, and if it is, it doesn’t run the code beneath (at your situation, it won’t create an Instance), and moves on to 9
. See for yourself:
for i = 1, 10 do
if i == 8 then
continue
end
local part = Instance.new("Part")
part.Name = i
part.Parent = game.Workspace
end
So using your example it will ignore any other code that is under the continue statement until I is 8. And if i is 8 then it will continue running the code below? It should ignore the code once
The code that I provided checks if the integer is 8
, and if it is, then it won’t run the code underneath - therefore, you’re correct. You should understand how continue
works now.
Okay this might be my last question. Why would studio crash when I reaches 10?
local i = 1
while true do
if i == 10 then
continue
end
local Part = Instance.new("Part")
Part.Name = i
Part.Parent = workspace
i = i + 1
wait(1)
end
Im guessing continue is the same as repeat
It’d crash because continue
skips the rest of the code underneath, including wait(1)
, which prevents crashing on while true do
. Here’s the fixed script:
local i = 1
while true do wait(1) --moved wait(1) so it's not underneath continue
i += 1 --moved it here so it keeps updating every second, not being affected by continue
if i == 10 then
continue
end
local Part = Instance.new("Part")
Part.Name = i
Part.Parent = workspace
end
continue
is used in loops, to move onto to the next iteration of the loop. It can’t be used in if
statements.
I believe they were just examining the relevant code, not the full code.