Ohh so that how, i never knew this studio feature like that…
Hey @Kampfkarren why cant i just do it on another script for example i made the DataStore2 in my leaderstats and if i do it on another i always get an error i made a solution but the coins are 0 in value my blades are in 75 for example then i exchange it becomes 0 coins?
Hello, @Kampfkarren how I can access the offline players’ data with DataStore2 when I am in the game?
This could be a feature in the future. Currently DataStore2 has no way to retrieve offline player data.
Whenever I use a datastore, what does the name go under. For instance:
local store = DS2("Money", plr)
what would the data store name and key be?
Edit: If youre wondering it is for crazyman’s datastore edit module. I need it for testing
Not sure whether I am doing something wrong or roblox has still not managed to fix the BindToClose() error but out of nowhere I get these errors which I never had.
According to BindToClose 100% Infinite Yield - #107 by nsgriff
The BindToClose() error should be fixed (and it was fixed for me, I had no errors the whole day). But out of nowhere I get errors about using too many datastore requests… I haven’t changed anything for the past few days concerning DataStore2.
I am pretty sure I use DataStore2 correctly and it worked perfect for me the past few days (aside from the infinite yield BindToClose error)
I will just keep an eye out on this forum and hopefully I can find a solution… (I already tried a fresh version of DataStore2 but the errors stay the same)
Found a thread with more information concerning this problem
This is how you search using the data store editor: How to use DataStore2 - Data Store caching and data loss prevention - #287 by Kampfkarren
DataStore2 won’t show up in my toolbox no matter what I try - should I just use the .rbxmx file?
The model is deprecated, so yes. The release is the only recommended way to download DataStore2.
Ah. I was not aware of this. Thanks!
Not sure what you mean by this?
Is the github release the latest? Just wondering because on github the latest version was released in september so like 5 months ago
I sent a string literal, and got this.
https://gyazo.com/b09d9b7e6c2ad6605ee0d22f8e7236dc
https://gyazo.com/c9ed8bf6050c69e162e3f384eddf90c1
Are you using DataStore2:Combine()
instead of DataStore2.Combine()
? I believe the first parameter for DataStore2’s __call
is the self
keyword, which was never used at all there.
I just fixed it b4! Thanks tho xD.
Yes, the release on GitHub is the most recent.
I have a question, when using get if we use
local thingStore = dataStore(“Thing”,player)
thingStore:Get(dontAttemptGet = true)
if thingStore is not in the cache what will it return?
How would I use the dontAttemptGet = true feature?
would it be store:Get( {dontAttemptGet = true})