local module = {
Player = game.Players.LocalPlayer;
stagetrans = "Wherever stagetrans is";
}
return module
On another script:
local MS = require(game.replicatedStorage.ModuleScript)
if MS.stagetrans.Text = "1" then
-- rest of your script
local module = {
Player = game.Players.LocalPlayer;
stagetrans = "Wherever stagetrans is";
}
return module
On another script:
local MS = require(game.replicatedStorage.ModuleScript)
if MS.stagetrans.Text = "1" then
-- rest of your script