oh my god my animation is not holding the handle
feels like a normal roblox hold animation
pls fix
oh my god my animation is not holding the handle
feels like a normal roblox hold animation
pls fix
Does anyone know how to make a combat log script with this? I tried looking for videos but thereās basically none within on it, bummer.
Inadequate mod, Droideās Gun test and CoD Uncopylocked place also uses this gun system.
How do I use the āOnHitEventModulesā? Im trying to give the player points when they do damage to something, but nothing happens. What I did was duplicate the template, and put in my code which looks like this:
return function(OnHitEventData, TaggerCharacter, TargetHumanoid, Damage, IsHeadshot, IsCritical, Tool)
TaggerCharacter.Parent.Leaderstats.Points.Value = TaggerCharacter.Parent.Leaderstats.Points.Value + 10
end
Was I supposed to edit the āReplicateServerScriptā to use my moduleās name? Or am I just doing the module wrong?
Hi, are you saying the gun system is bad? Do you have links to the uncopylocked place?
Thanks
Iām just saying the games that use this gun system.
The gun system is highly customizable and reliable in most situations. It offers a lot of flexibility with a wide range of customization options. With the right animations and a bit of tinkering, you can create something truly impressive.
Would I personally use it? Probably not, since I can design my own gun system. However, itās an excellent resource for beginners or anyone who isnāt very experienced with scripting.
I apologize for the late response.
OnHitEvents only triggers if you have your module name set in the Stats settings (called ā1ā) it must be case sensitive for this to run each hits
Iām using this and itās really so good, so easy to customize. But i coulnt find anything that can make a bullet follow a projectile path like for a Grenade Launcher. Anyone knows, how can i make the grenade follow a projectile path like a arch.