How to use the FE gun kit (edited), and what it is

oh my god my animation is not holding the handle
feels like a normal roblox hold animation

pls fix

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Uploading: Screen Recording 2024-08-08 at 10.12.26 AM.movā€¦

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Does anyone know how to make a combat log script with this? I tried looking for videos but thereā€™s basically none within on it, bummer.

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Inadequate mod, Droideā€™s Gun test and CoD Uncopylocked place also uses this gun system.

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How do I use the ā€œOnHitEventModulesā€? Im trying to give the player points when they do damage to something, but nothing happens. What I did was duplicate the template, and put in my code which looks like this:

Code
return function(OnHitEventData, TaggerCharacter, TargetHumanoid, Damage, IsHeadshot, IsCritical, Tool)
	TaggerCharacter.Parent.Leaderstats.Points.Value = TaggerCharacter.Parent.Leaderstats.Points.Value + 10
end

Was I supposed to edit the ā€œReplicateServerScriptā€ to use my moduleā€™s name? Or am I just doing the module wrong?

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Hi, are you saying the gun system is bad? Do you have links to the uncopylocked place?

Thanks

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Iā€™m just saying the games that use this gun system.

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The gun system is highly customizable and reliable in most situations. It offers a lot of flexibility with a wide range of customization options. With the right animations and a bit of tinkering, you can create something truly impressive.

Would I personally use it? Probably not, since I can design my own gun system. However, itā€™s an excellent resource for beginners or anyone who isnā€™t very experienced with scripting.

I apologize for the late response.

OnHitEvents only triggers if you have your module name set in the Stats settings (called ā€œ1ā€) it must be case sensitive for this to run each hits

Iā€™m using this and itā€™s really so good, so easy to customize. But i coulnt find anything that can make a bullet follow a projectile path like for a Grenade Launcher. Anyone knows, how can i make the grenade follow a projectile path like a arch.