How to weld two rigid bodies without one interfering with the other's physics?

Sorry for the bump. I’ve been struggling with this same issue for days. How do you set the network ownership of the character to the player? Whenever I do that it simply resets itself back. Is the carried player in any sort of humanoid states or anything?

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hi can you show me how did you setup?

Hi! i know that this is a bit of an old post - but could you explain/show how did you even set up AlignPostion & AlignOrientation to be similar to Weld/weldConstraints/Motor6D’s??? if not? then that’s alright. I’ll just keep lookin.