Sorry for the bump. I’ve been struggling with this same issue for days. How do you set the network ownership of the character to the player? Whenever I do that it simply resets itself back. Is the carried player in any sort of humanoid states or anything?
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hi can you show me how did you setup?
Hi! i know that this is a bit of an old post - but could you explain/show how did you even set up AlignPostion & AlignOrientation to be similar to Weld/weldConstraints/Motor6D’s??? if not? then that’s alright. I’ll just keep lookin.