I develop a game with an overhead view (Remember TMNT?). I see that the zooming is different on my PC’s windows App (screenshot#1), Studio (screenshot#2 – THE PERFECT ONE) and the phone (screenshot#3).
I would like to make the player see the entire map with the best zoom possible. To my mind I have to create 2 “marker-blocks” in the bottom-left & upper-right (or upper-left & bottom-right) corners of the map, zoom in to maximum and then start zooming out until both markers appear in the visible area. I am not sure if I am on the right track. Any ideas? #1
Anyways, this is due to the window’s aspect ratio. The phone has a proper 16:9 ratio, while the rest is whatever your window’s size is. You’ll have to find a way to dynamically change the FOV as the aspect ratio changes.