What are you attempting to achieve? Make a softbody physics game.
What is the issue? I do not know how to make softbody physics.
What solutions have you tried so far? I have searched the developer forum for a bit, but could not find anything about how this game works. So far this is the only good softbody game I have found on Roblox.
Softbody Car Crashes - Roblox
Anything helps, cheers!
Edit as of 2023 - The creator open scoured the game! Check out the post marked as “Solution.”
I wasn’t able to check the game, but this may help:
(found bus mesh and added bones in blender)
Blender work<a class="lightbox" href="//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/8/e/a/8eafd00afdb5df69d00af6b14e8a403cfd969e88.jpeg" data-download-href="/uploads/short-url/kmgtCiYUa0VnwXiwmvAFeURlHC0.jpeg?dl=1" title="Blenderwork" rel="noopener nofollow ugc">[Blenderwork]</a>
Mesh & Model Link<a class="lightbox" href="//d…
@diamond6529 said, use mesh deformation as mentioned here: Skinned MeshParts are live! - #2
any other ideas cuz i dont think it’ll work
In addition, he put rope joints between the bones of the car to make it jiggly
Sorry, i recently learned that Springs work better than rope constraints to make a “jiggly” car with softbody physics
Ohh, thank you for the information! I really hope in the future there is a good Beam(dot)NG style game that has good crash physics.
Thank you all for your kind answers! The creator open scoured the soft body physics
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