is there a way to make the doll destroy as soon as i click it
Wait so do you want a cooldown or not??
i do but also its really just so that people cant keep clicking it to play the flickering animation and stuff over and over before the doll destorys, so if there was a way to make the doll destroy as soon as its clicked, that would work too
So you want to destroy the doll immediately and wait until the flickering and the doll destruction? If that’s what you want, you can make the debounce go false after the whole thing instead of just the
DB = true
print("The debounce has been set to true!")
DestroyCheck:Destroy()
wait(5)
DB = false
So maybe like
doll.MouseClick:Connect(function()
if not DB then
-- all the code
DB = false
end
end)
local doll = game.Workspace.dolls.doll1.ClickDetector
local doll2 = game.Workspace.dolls.CHAIR1doll
local sound = doll.Parent.Sound
local one = game.Lighting.one
local two = game.Lighting.two
local number = game.Workspace.numberSeven.seven
local Part = script.Parent
local DB = false
one.Enabled = false
two.Enabled = false
number.Transparency = 1
doll.MouseClick:Connect(function()
if not DB then
sound:Play()
for i = 0, 20, 1 do -- Will repeat 20 times
one.Enabled = true
task.wait(.03)
one.Enabled = false
task.wait(.03)
two.Enabled = true
task.wait(.03)
two.Enabled = false
task.wait(.03)
end
local function RemoveObject()
local DestroyCheck = workspace.dolls:FindFirstChild("doll1")
if not DB and DestroyCheck then
DB = true
print("The debounce has been set to true!")
DestroyCheck:Destroy()
wait(5)
DB = false
print("The debounce has been set to false!")
end
end
local part = script.Parent --part, our our doll
local playersService = game:GetService('Players') -- emmber players isa service and we have to get that
local player = playersService:FindFirstChildOfClass('Player') --Were finding the player
local leaderstats = player:FindFirstChild("leaderstats") --the leaderstats we made
local dolls = leaderstats:FindFirstChild('Dolls') --Our dolls number
dolls.Value = dolls.Value + 1 --Adds 1 to our doll count
for i,v in pairs(workspace.dolls.doll1:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Decal") then
v.Transparency = 1
if v.Transparency == 1 then
doll:Destroy()
end
for i,v in pairs(workspace.dolls.CHAIR1doll:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Decal") then
v.Transparency = 0
number.Transparency = 0
end
end
end
end
end
DB = false
end)
i have this, it still does not work
You must enable the Debounce first. Like this:
DB = true
Put this under if not DB then.
doll.MouseClick:Connect(function()
if not DB then
DB = true
sound:Play()
local doll2 = game.Workspace.dolls.CHAIR1doll
local sound = doll.Parent.Sound
local one = game.Lighting.one
local two = game.Lighting.two
local number = game.Workspace.numberSeven.seven
local Part = script.Parent
local DB = false
one.Enabled = false
two.Enabled = false
number.Transparency = 1
doll.MouseClick:Connect(function()
if not DB then
DB = true
sound:Play()
for i = 0, 20, 1 do -- Will repeat 20 times
one.Enabled = true
task.wait(.03)
one.Enabled = false
task.wait(.03)
two.Enabled = true
task.wait(.03)
two.Enabled = false
task.wait(.03)
end
local function RemoveObject()
local DestroyCheck = workspace.dolls:FindFirstChild("doll1")
if not DB and DestroyCheck then
DB = true
print("The debounce has been set to true!")
DestroyCheck:Destroy()
wait(30)
DB = false
print("The debounce has been set to false!")
end
end
local part = script.Parent --part, our our doll
local playersService = game:GetService('Players') -- emmber players isa service and we have to get that
local player = playersService:FindFirstChildOfClass('Player') --Were finding the player
local leaderstats = player:FindFirstChild("leaderstats") --the leaderstats we made
local dolls = leaderstats:FindFirstChild('Dolls') --Our dolls number
dolls.Value = dolls.Value + 1 --Adds 1 to our doll count
for i,v in pairs(workspace.dolls.doll1:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Decal") then
v.Transparency = 1
if v.Transparency == 1 then
doll:Destroy()
end
for i,v in pairs(workspace.dolls.CHAIR1doll:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Decal") then
v.Transparency = 0
number.Transparency = 0
end
end
end
end
end
DB = false
end)
i have this and it does not work still
Don’t reply to year-old topics, please. There’s a high chance that they already solved their problem and abandoned this post.
Yeah I edited my comment stating that the topic is dead and it’s probably useless.
How did you even manage to find this and reply to it?
I was going around tick() posts on the devforums, stumbled upon this somehow xD
Try to use
local ClickCooldown = false
local cooldown = 5 --place cooldown here
clickdetector.MouseClick:connect(function)
if ClickCooldown == false then
You script
ClickCooldown = True
wait(cooldown)
ClickCooldown = false
end
–I haven’t tested it but it should work