How would I approach making a game with guns that have realistic bullet drop while also being efficient and not laggy? I’ve seen some posts about adding gravity, but then how would I get the realistic end position without using RayCast since RayCast only casts straight lines? The .Touched function has a delay and is pretty inaccurate.
Any suggestions?
I recommend using FastCast, which is an open source projectile module. It uses raycasting, but instead of a single raycast instantly it simulates bullet time by using multiple short raycasts, and it also has a built in Gravity property, as well as some other useful things like bounce, piercing, etc.
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