How would I approach optimizing 100+ NPC characters?

I’m currently making a horde survival game which could use up to 100+ enemies during a wave, however, this introduces the problem of high ping (500ms+) as well as the enemies moving extremely slowly. How would I approach fixing this?

FYI I’ve already seen another post about it regarding something about .Touched, but that doesn’t fix my issue.

Have you seen this post and also checking your network stats?

Network stats example check your physics replication:

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