How would I check if a Player is in a part (Part.Touched, Region3 or other)

Hello. I am trying to figure out what the difference is between Region3 and roblox’s built in touch function.

I am trying to make a notification pop up when the player enters/leaves a certain area of map. For example, if they enter the snowy area of the map then a notification will pop up, when they leave that area, a notification will pop up. When they enter the desert part of the map a notification will pop up, etc

I have seen a lot of posts which say that we should use Region3 but why? You would have to run a loop and check if there are any parts in the region. Why would you do this when roblox has a built in touch function?

Im just interested, if anyone has any answers let me know :smiley: Thanks.

I suggest you using Region3 because Using Region3 to detect objects within a certain area can be more performance-efficient than relying on the Touched event, especially in scenarios with a high number of parts. The Touched event can fire very frequently and lead to performance bottlenecks if not handled carefully.

But you can read the documents to know about it though.

Region3 | Documentation - Roblox Creator Hub

I personally use .touched events when these problems come up, and I usually (when dealing with a player character) filter them out with if statements on the humanoidrootpart

workspace:getpartsinpart works too

Sadly FindPartsInRegion3 is now depricated

Is there’s any way how to directly use the new version of FindsPartsInRegion3?

i’d recommend using workspace:GetPartsInPart like @keremMCT said because its literally just region3 but newer.

You have a few options to check if a player is in a part:

But if you want to make your life easier, you can use ZonePlus:

ZonePlus is very easy to setup and there are many features, such as:
-PlayerEntered
-PlayerExited
-LocalPlayerEntered
-LocalPlayerExited
-ItemEntered
-ItemExited
And much more.

I recomend using ZonePlus

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