My reply on another topic may be helpful:
Although instead of workspace.DistributedGameTime
you should use event_date_in_seconds-os.time()
and if seconds becomes a negative value, the event has started.
My reply on another topic may be helpful:
Although instead of workspace.DistributedGameTime
you should use event_date_in_seconds-os.time()
and if seconds becomes a negative value, the event has started.